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Making the shadows tangible

One of the hardest challenges in making Shade was to implement one of its most crucial mechanics: shadows that serve as platforms. The...

It's a Dollhouse party!

During the two weeks of brainstorming, we (2 Scoop Studios) were sure of only a few things about our game. We wanted to give the player...

Bringing Elliot to life

The concept for Shade grew out of an old prototype called Penelope and the Shadows. In it, a shy little girl found bravery by realizing...

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